I need your input!

Post/critique artwork here.

Moderators: cuttlefish, puddle

I need your input!

Postby krenzel » Fri Jan 02, 2009 4:14 am

Hi,

Most of the folks seem very helpful here, so I thought I'd try asking for some input on my drawing.

I'm applying to the character animation program, if that helps.

Please be frank, and thanks in advance!

Image
Image
Image
Image
Image
Image
krenzel
 
Posts: 3
Joined: Sun Sep 28, 2008 8:08 pm

Postby stephen » Fri Jan 02, 2009 4:31 am

Eh, don't cut off the heads.
stephen
 
Posts: 291
Joined: Mon Sep 29, 2008 8:08 pm

Postby krenzel » Fri Jan 02, 2009 4:39 am

noted, thank you
krenzel
 
Posts: 3
Joined: Sun Sep 28, 2008 8:08 pm

Postby hashbrown » Fri Jan 02, 2009 4:52 am

I think its not quite time for you to apply. Your drawings are stiff and that is one of the biggest turnoffs for cally. you need to have your drawings flow and be more natural. Its little too late for that if you are applying this year but in a few months im sure you can get it down.
User avatar
hashbrown
 
Posts: 664
Joined: Thu Jul 17, 2008 7:30 pm

Postby krenzel » Fri Jan 02, 2009 5:02 am

what does stiff mean? how can I make my drawings flow more?

thanks for the heads up.
krenzel
 
Posts: 3
Joined: Sun Sep 28, 2008 8:08 pm

Postby hashbrown » Fri Jan 02, 2009 5:08 am

krenzel wrote:what does stiff mean? how can I make my drawings flow more?

thanks for the heads up.


Stiff means like it has no rythym. Its kind of hard to explain without visual representation. http://www.youtube.com/watch?v=g4qZCTrB ... videos.php
User avatar
hashbrown
 
Posts: 664
Joined: Thu Jul 17, 2008 7:30 pm

Postby Rostbrot » Fri Jan 02, 2009 6:55 am

stiff drawings mean exactly that, like they can't really move. With figure drawing you want to communicate the life, force, and dynamism of the figure, and not have it look like some lifeless statue. Flow in drawings can be reached by having shapes and forms of the figure fit together smoothly, exaggerating and accentuating curves and angles of the body at times where it helps the flow. Another things that helps with flow and sense of life is making the figure in a drawing feel weighted like it exists in real space and has to work against gravity.

Your figures don't look that stiff. The middle four drawings look the best. The very first drawing looks stiff. The proportions are off and the legs, arms, torso, and head look like they were drawn separately and then stuck together later causing the figure not to flow well.
Rostbrot
 
Posts: 129
Joined: Sun Oct 14, 2007 10:57 pm
Location: FL, Ringling

Postby AlexAguilar-Rudametkin » Sun Jan 04, 2009 7:52 am

Haaah, Hashbrown, didn't I link you to him or something? I bought all of his videos for my birthday, and I still haven't gone through all of them, because there's so much information in them! I have to keep on re-watching them to solidify what I've learned.
At one point of time or another, we all face a similar problem or obstacle. The main difference is how we face each ordeal and react to it from future memory, whether the experience be joyous or hurtful.
User avatar
AlexAguilar-Rudametkin
 
Posts: 178
Joined: Fri Nov 30, 2007 2:04 am
Location: Sacramento, California

Postby Moro » Tue Jan 06, 2009 2:02 am

These look pretty good to me. Leave the heads on, though.
Crescent fresh.
Moro
 
Posts: 38
Joined: Sat Jun 02, 2007 6:48 am
Location: Ze Novhere

Postby GabeLin » Thu Jan 08, 2009 11:31 pm

I think the shading is pretty good...

this would be a pretty good life drawing if you went by the book and this would be something I'd expect to see in a "How to Life Draw" kind of tutorial book in the library.

But from what I'm seeing nowadays, that's not good enough. Looking at some of the better portfolios, I think what they're really looking for is someone who's able to really make their character look fluid and alive. and I'm guessing a touch of originality wouldn't hurt either.



but that's just me... I don't know much
GabeLin
 
Posts: 412
Joined: Sat Nov 22, 2008 11:27 am

Postby stephen » Fri Jan 09, 2009 2:59 am

I'm almost afraid to critique anymore but...

One thing I try for is to make whoever I'm drawing look like he's having some sort of thought. Even if you can't tell what it is, it's cool to look at something and say "hmm, I wonder what he's thinking about?"
stephen
 
Posts: 291
Joined: Mon Sep 29, 2008 8:08 pm


Return to Art Critique

Who is online

Users browsing this forum: No registered users and 0 guests

cron