February 17, 2011 1:30 AM PST
Hey Patrick!
Good notes Mario!
So here are my notes...
Like last time you have great emotion in the individual poses, but the whole thing is still feeling a little disconnected. I think your timing is a little slow overall. Mostly you are holding the keys for a little too long.
I would take out the eye darts at the beginning. It's a little redundant coupled with the looking around that comes right after. Also the take he does right after the eye darts is a little too big. Tone that down a bit.
I think the shock/disbelief definitely works better then what you had before. It feels more natural.
I think the anticipation you have for getting from the disbelief into the "agony" pose is a little overcomplicated. You are getting kind of a bouncy motion there that I don't think you want. The shoulders are going up, down, up, when I think all you need is up and then down. I also wouldn't drop the arms so much. It's mostly that one pose with shoulders completely dropped that's causing the problem. And I know I didn't say anything about this the first time, but I'm now wondering if maybe you shouldn't turn him there. The scene overall is feeling a little overcomplicated and I think anything you can do to simplify would be great. Not turning him there would simplify things a bit. I mean I think you can still get the scene to work the way you have it, but maybe just something to think about.
I don't think that slow rising fist-on-face movement is creating the feeling you're intending. It's feeling more like a slow stretch into a yawn, which is definitely not what you want at that moment. I think I would have the trying-to-contain-anger moment in the pose before. He's in the agony pose and in your current version you have him sink a little lower and clench his fists more. I think right there might be a good opportunity to have him switch over to anger, try to contain it a bit and then go into the explosion. Keep it simple though! Basically when he clenches his fists more just have his face switch to anger there. From there you can just go right into the explosion. You can totally use the keys you have now, you just need to move through them quicker.
Finally the throw at the end... I think you have kind of a weird thing happening with the anticipation. You have his screen left hand grab his screen right hand, kind of pull it screen left and then his screen right arm swings back. I think you could just go right into his screen right arm swinging back. Keep it simple!
To help you visualize all this I recut your animation to incorporate some of these notes. (Mostly timing stuff, I couldn't address the notes that require new drawings.) I tightened up the timing and took some stuff out. It's pretty rough, and not to be followed exactly, but hopefully it will create a clearer picture of what I'm talking about in my notes.
http://vimeo.com/20053605
Anyways hope this helps and doesn't confuse the crap out of you. Haha! Like Mario said you don't have to address every note. If you don't like a specific suggestion try something that works for you. Getting lots of really specific notes can really start to disconnect you from your scene, and then animating the scene becomes more about pleasing the note-giver rather then pleasing yourself. Make sure you're not just addressing a note to address a note. Make sure you are always in tune with you character.
If you have any questions let me know!
Good luck! :D!
Jen