What type of work should go into a visual development, concept art and character design portfolio?

Hi all. I'm going into my 3rd year and have a goal to create a portfolio at the end of it, however I'm uncertain as to what would go into a professional portfolio. I feel life drawings would always be a necessity and with the character design element of it, it would require t-poses and character poses but does that include early rough development? Where would digital and traditional split come into it as well as attempting to show case drawing flexibility? I understand this is a big ask with a lot of questions but any help, other questions I forgot or direction would be amazing, thanks!
Guy Rathbone on September 19 at 03:17 AM in Visual Development
Rough work and clean up are necessary. Don't always give everything clean because you corner your audience into your decisions instead of allowing them to come up with their own choices. A combination of rough and clean is good. Take a subject and create takes at it. Skip your first five because most of the time they are stemming from something you have done or seen in the past. You need solid draftsmanship. No need for life drawing as they will see whether you can draw or not based on your...  more
on September 20 at 02:38 PM
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